Examples for

# Dice

Dice are small, tossable polyhedral objects used to produce and simulate the random numbers used to determine the outcome of events in a wide variety of games, from Dungeons and Dragons to Yahtzee to craps. Utilize Wolfram|Alpha's extensive computational power to simulate dice rolls for any quantity of dice with any number of sides, compute the likelihood of rolling a specific number, calculate the probability of a specific range of outcomes for a variety of shapes and numbers of dice, or determine how likely it is you'll score that critical hit or if the dice will come up snake eyes.

### Dice Probabilities

Compute the probability of dice rolls, from standard six-sided dice to any number or combination of d4, d8, d10, d12, d20 and beyond.

#### Compute dice probabilities:

#### Compute probabilities for non-cubical dice:

#### Compute the probability of a specified outcome:

#### Compute a waiting-time probability:

### Craps

Compute the probability of winning a game of craps or the probability of rolling a specific number.